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Anet Dev Tracker

Official developer quotes, system mechanics clarifications, and lore updates directly from the creators of Guild Wars 3.

Colin Johanson Game Director [ArenaNet Forum]
2 hours ago

"In Guild Wars 3, freedom of movement (momentum) is tightly coupled with our combat mechanics. Initiating an attack while gliding or vaulting off ruins alters damage vectors and stagger windows. We are putting smaller team synergies at the forefront of encounter design."

Anet_Sia Narrative Lead [Reddit r/guildwars3]
5 hours ago

"The Vaelwarden order represents the military and intellectual vanguard of the Golden City of Orr. Players will uncover their sacred duties before the Cataclysmic events forever altered Tyria."

Dev_Rurik Lead Combat Designer [X (formerly Twitter)]
8 hours ago

"Testing aerial recovery animations today. We want air combat to feel deliberate and responsive, not floaty."